#93 = Volume 31, Part 2 = July 2004
ARTICLE ABSTRACTS
J. Joseph Miller.
The Greatest Good for Humanity: Isaac
Asimov’s Future History and Utilitarian Calculation Problems
Abstract. -- This paper addresses some of the connections
between Isaac Asimov’s future history and utilitarian moral theory.
Utilitarianism has long been plagued by a set of practical problems that render
the act of calculating utilities problematic. Because one of the central themes
of Asimov’s future history is a utilitarian drive toward the greatest good for
humanity, these same calculation problems create a hurdle for Asimov. I argue
here that several of the major developments in Asimov’s future history can be
read as a series of attempts to produce a better solution to utilitarian
calculation problems.
Umberto Rossi.
The Game of the Rat: A.E. Van Vogt’s 800-Word Rule and P.K.
Dick’s The Game-Players of Titan
Abstract. -- Notwithstanding the huge bibliography of secondary
literature on P.K. Dick and his oeuvre, there are very few articles or books
that focus on single works by this very well-known writer. This essay is an
attempt to undertake a step-by-step analysis of the plot of one of Dick’s
“minor” novels, The Game-Players of Titan (1963), in order to examine how
a Dickian text really works. The text is read by locating the moments where Dick
has interrupted the narrative flow by inserting genre shunts that shift the
story from one genre or subgenre to another, and/or from one specific fictional
reality to another. The use of these shunts is one of Dick’s distinctive textual
strategies, also demonstrated in, for example, his short story “Small Town”
(1954). This strategy is the main element in what Thomas M. Disch has called the
Game of the Rat—i.e., Dick’s bewildering ability abruptly to change the
narrative rules of his fictions and thus to repeatedly thwart the expectations
of his readers. This game is not a naive device that allows a hack writer to
propel his plot when the action is lagging (Van Vogt’s 800-word rule); rather,
it is a skillful textual strategy that allows Dick to build complex maze-like
texts that challenge our mindsets and question various aspects of postmodern (or
late modern) societies. Thus Dick’s Game of the Rat may cast light on his own
fiction, as well as on other larger (and just as rigged) games of virtual
economy and politics.
Christopher Palmer
Mona Lisa Overdrive and the Prosthetic
Abstract. -- As William Gibson’s Matrix Trilogy appeared, relations
between the hard-boiled element and mystic events in cyberspace became
increasingly strained, and the treatment of relations between subjects and
objects more ambivalent and conflicted. Since Neuromancer, Gibson has
turned increasingly to waiflike and vulnerable characters, and he has dramatized
a conflict between the subject’s vulnerability to control and invasion, and the
subject’s need for prostheses—people or things that mediate our relation to the
world and enable us to cope with, for instance, loss. This essay surveys the
protagonists of Mona Lisa Overdrive (1988) in the light of the concept of
the prosthetic. The survey is inconclusive: Gibson proliferates images of
prostheses in an exploratory fashion. With Slick Henry, however, one of a series
of artists in Gibson’s fiction, certain concepts of D.W. Winnicott’s—transitional
object and the play space—are more useful. The essay concludes by considering
how Slick’s constructions, autonomous rather than prosthetic, figure in the
ending of the novel, where relations between the hard-boiled and the religious
are otherwise driving Mona Lisa Overdrive into a cul-de-sac.
Samuel Gerald
Collins
Scientifically Valid and Artistically
True: Chad Oliver, Anthropology, and Anthropological SF
Abstract. -- Chad Oliver (1928-1993) is one of several
writers credited with developing the subgenre of anthropological science
fiction. Unlike other sf authors identified as members of this group, such as
Ursula K. Le Guin, Oliver was also a practicing anthropologist, serving as chair
of the Department of Anthropology at the University of Texas for almost two
decades, with research interests in Native Americans and pastoralism in Kenya.
Although Oliver saw his twin vocations as interrelated, anthropology and sf made
for uneasy bedfellows over the course of his career. This essay surveys Oliver’s
work, from his first published story in 1948 until his death, by examining
historical shifts in the fields of anthropology and science fiction that are
reflected in his writings. Just as Oliver moved from Golden Age themes of heroic
technocrats to the critical ironies of sf’s New Wave, so did his anthropological
thinking change from abstract models of ecological functionalism and
ethnocentric evolutionism in the 1950s to more engaged, self-reflexive work in
political economy and interpretive ethnography during the 1960s and 1970s. In
the final analysis, “anthropological science fiction” figures in Oliver’s
writings less as a stable method than as a series of shifting critical
questions.
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